{"id":302,"date":"2015-05-22T07:00:10","date_gmt":"2015-05-22T05:00:10","guid":{"rendered":"http:\/\/dbw.onlinewuerfeln.de\/?p=302"},"modified":"2015-05-22T13:18:23","modified_gmt":"2015-05-22T11:18:23","slug":"dev-watercooler-itemization-in-6-2","status":"publish","type":"post","link":"https:\/\/dbw.onlinewuerfeln.de\/?p=302","title":{"rendered":"Dev Watercooler \u2013 Itemization in 6.2"},"content":{"rendered":"<p>Changes incoming!<\/p>\n<p>Weitere Infos findet dazu finden sich im <a href=\"http:\/\/forum.onlinewuerfeln.de\/discussion\/7\/wow-patch-6-2-loot-changes\">Forum<\/a>!<\/p>\n<div class=\"wowbq-bluequote\"><div class=\"wowbq-postedby\">Originally Posted by <strong>Blizzard<\/strong> (<a href=\"http:\/\/us.battle.net\/wow\/en\/blog\/19162236\/dev-watercooler-itemization-in-62-5-20-2015\" target=\"_blank\">Official Post<\/a>)<\/div><div class=\"wowbq-clear\"><\/div>\n<p>In World of Warcraft Patch 6.2, we\u2019re making some changes to our Raid itemization with the goal of improving the Personal Loot experience, creating more interesting distinctions among items, and providing rewards that more closely reflect the challenge players face to earn them.<\/p>\n<p>Personal Loot Improvements<\/p>\n<p>The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:<\/p>\n<p>Make Personal Loot more consistent and rewarding.<br \/>\nBring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need\/Greed.<br \/>\nCelebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.<br \/>\nFirst, rather than treating loot chances independently for each player\u2014sometimes yielding only one or even zero items for a group\u2014we\u2019ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.<\/p>\n<p>We\u2019re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can\u2019t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.<\/p>\n<p>Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots\u2014and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!<\/p>\n<p>These Personal Loot improvements aren\u2019t limited to Hellfire Citadel\u2014we\u2019re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.<\/p>\n<p>DevWC-Itemization_WoW_ThumbL_JM_550x200.jpg<br \/>\nLoot distribution underway here<\/p>\n<p>Secondary Stats<\/p>\n<p>In the early days of World of Warcraft, Raid bosses didn\u2019t have that many items to drop\u2014there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class\u2014and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn\u2019t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50\/50 split on secondary stats.<\/p>\n<p>&#8230;we\u2019ve decided to shake things up with how secondary stats appear on Raid loot in this patch.<br \/>\nAs the game has evolved, we\u2019ve increased the number of items that bosses drop per kill, as well as the variety of items they drop. We\u2019ve made secondary stats more competitive with one another, and we\u2019ve reduced the frequency of oddball items that were only useful to a few classes. This made more items useful to more people, but eroded the distinction and sense of identity that items held in the past. Too rare became the situation where you knew for sure that this drop was your awesome piece of equipment, and that feeling of finding a truly special item came less often than we would have liked.<\/p>\n<p>To help bolster that sense of excitement, we\u2019ve decided to shake things up when it comes to how secondary stats appear on Raid loot in this patch. Inside Hellfire Citadel, you\u2019ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just \u201cequip the highest Item Level.\u201d Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you\u2019ll let us know how things feel once you start collecting your new gear.<\/p>\n<p>Item Level Ramp<\/p>\n<p>As this expansion has progressed, it\u2019s become increasingly apparent that there is a mismatch between challenge and reward for guilds that delve deep into large Raid zones. When the Item Level for rewards across a given difficulty of a zone is flat, a caster staff from Heroic Imperator Mar\u2019gok is largely equal in power to one from Heroic Tectus, despite Mar\u2019gok being the far more challenging boss. We often see and hear about guilds killing a late-zone boss like Blast Furnace for the first time, only to disenchant most of the drops because everyone already has loot from earlier bosses in those slots. On top of that, many guilds move on to higher difficulties before they fully complete a difficulty, because Heroic Darmac loot is stronger than Normal Blackhand loot\u2014and you can get it for much less effort.<\/p>\n<p>To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde\u2014providing both the ultimate challenge and the ultimate reward.<\/p>\n<p>&#8230; it feels good to get higher-level items as you progress through a zone.<br \/>\nWe\u2019re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone. One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as\u2014or possibly worse than\u2014Gruul\u2019s.<\/p>\n<p>This also breaks up where your best items are in a good way. The power of the items that you can get in a particular slot will differ based on how far through the zone you are. The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you\u2019re on Heroic Mannoroth, which would be different than if you\u2019re on Mythic Iron Reaver, and so on.<\/p>\n<\/div><div class=\"wowbq-clear\"><\/div>\n<div class=\"shariff\" data-twitter-via=\"#dbw #wow\" data-title=\"Dev Watercooler \u2013 Itemization in 6.2\" data-info-url=\"http:\/\/ct.de\/-2467514\" data-backend-url=\"https:\/\/dbw.onlinewuerfeln.de\/wp-content\/plugins\/shariff-sharing\/backend\/index.php\" data-temp=\"\/tmp\" data-ttl=\"60\" data-service=\"gft\" data-services='[\"googleplus\",\"facebook\",\"twitter\",\"whatsapp\",\"mail\",\"info\"]' data-image=\"\" data-url=\"https:\/\/dbw.onlinewuerfeln.de\/?p=302\" data-lang=\"de\" data-theme=\"white\" data-orientation=\"horizontal\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Changes incoming! 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